Video games already do what the metaverse just promises
Interactive virtual worlds have existed for decades. At the height of Second Life fever in the early noughties, many techno-optimists believed its online virtual world would be the future of work and education. But it soon fizzled out. Cecilia d'Anastasio argues that today’s understanding of the metaverse suggests that it will be a watered-down version of popular videogames of the last two decades, but with a much higher price tag for the consumer.